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Wednesday, February 25, 2015

Photoshop: Looney Tunes Calendar

The way the artist reimagined these characters in photoshop is amazing!

http://www.cartoonbrew.com/warner-bros/2015-looney-tunes-calendar-is-one-for-the-ages-103043.html

Thursday, February 12, 2015

Flash Animation: The Forest

https://www.youtube.com/watch?v=rTXudHZM39Q

Is your inner peace an utopian state until you have finally escaped the grip of the society and its rules? Or is affirmation a faster way to your personal luck? And what are you supposed to do, if you have to answer this question at the age of 12?

In the Animated Short "The Forest", the protagonist has to cope with this question and her hostile environment and finds a simple but radical solution.

Conceived, written, directed and animated by
David Scharf
http://www.huesforalice.com

Sound and Music
Javi Otero & César Meler, 48 Billion Atoms

Speakers voice girl
Neath Champion-Weeks

Speakers voice TV Ads
Stephen Taylor

Characterdesign
André Ljosaj
http://www.smatik.de

Flash Animation: Anytime is Ice Cream Time!

https://www.youtube.com/watch?v=VXeQDCNEyCM

Flash Animation Man Interacts with His World

https://www.youtube.com/watch?v=WfGMYdalClU

Thursday, February 5, 2015

The difference between Jelly and Jam

"It Must Be Jelly ('Cause Jam Don't Shake Like That)" is a 1942 jazz and pop song recorded by Glenn Miller and His Orchestra. The song was released as an RCA 78 single by Glenn Miller in 1944. Woody Herman also released the song as a single and as a V-Disc. - wikipedia

Flash: Mobile Collectable Object Code

d. Scroll Your Collectable Object
  • Select your Actions layer and open the Actions window
  • In the gameLoop() function, add the following code to scroll your collectable to the left:
collectable.x = collectable.x -3;

Monday, February 2, 2015

Flash: AS3 Health Bar Code

import flash.events.Event;

stage.addEventListener(Event.ENTER_FRAME, gameLoop);
stage.addChild(player);

var health = 100;

player.x = stage.mouseX;
player.y = stage.mouseY;

function gameLoop(evt:Event)
{
if(player.hitTestObject(enemy) == true) {
       health = health - 1;
}

healthBar.scaleX = health / 100;

player.x  = stage.mouseX;
player.y  = stage.mouseY;

if(enemy.x < player.x)
{
     enemy.x +=1;
}
if(enemy.x > player.x)
{
     enemy.x -=1;
}
if(enemy.y < player.y)
{
     enemy.y +=1;
}
if(enemy.y > player.y)
{
     enemy.y -=1;
}
}