import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME, gameLoop);
stage.addChild(player);
var health = 100;
player.x = stage.mouseX;
player.y = stage.mouseY;
function gameLoop(evt:Event)
{
if(player.hitTestObject(enemy) == true) {
health = health - 1;
}
healthBar.scaleX = health / 100;
player.x = stage.mouseX;
player.y = stage.mouseY;
if(enemy.x < player.x)
{
enemy.x +=1;
}
if(enemy.x > player.x)
{
enemy.x -=1;
}
if(enemy.y < player.y)
{
enemy.y +=1;
}
if(enemy.y > player.y)
{
enemy.y -=1;
}
}
No comments:
Post a Comment