import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME, gameLoop);
stage.addChild(player);
player.x = stage.mouseX;
player.y = stage.mouseY;
function gameLoop(evt:Event)
{
player.x = stage.mouseX;
player.y = stage.mouseY;
if(enemy.x < player.x)
{
enemy.x +=1;
}
if(enemy.x > player.x)
{
enemy.x -=1;
}
if(enemy.y < player.y)
{
enemy.y +=1;
}
if(enemy.y > player.y)
{
enemy.y -=1;
}
}
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